Difference between revisions of "Mario Teaches Typing"

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[[Image:Mariotyping.jpg|thumb]]
 
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Mario Teaches Typing is a flight training software used by aspiring TIE pilots.  It was published by the infamously insidious [[Interplay]] Corporation.  (Now defunct)  It includes nine lessons, such as Home Row, Top Row, Numbers, Lower Row, and Skid Row.  It also includes five different modes, the most frightening-sound of which is "Mario's Tunnel of Doom."
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The game has been the source of controversy and/or repression in many systems controlled by [[space-communism]].  (See [[#Controversy]])
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==History==
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In the summer of 1990, Thomas Decker, an employee of [[Interplay]], worked day and night with his team of evil programmers, evil artists, evil voice actors and evil play testers to create Mario Teaches Typing.  When the team fully realized the evil they had created, they attempted to destroy all copies of the game.  Fearing that the game could be recreated by [[brain scanning]] team members, the team members [[suicide|suicided]] for the greater good.  Unfortunately, 17,000 copies of the game were not destroyed. (Apparently, even with the power of [[teamwork]], destroying video games is difficult)

Revision as of 21:54, 13 January 2008

Mariotyping.jpg

Mario Teaches Typing is a flight training software used by aspiring TIE pilots. It was published by the infamously insidious Interplay Corporation. (Now defunct) It includes nine lessons, such as Home Row, Top Row, Numbers, Lower Row, and Skid Row. It also includes five different modes, the most frightening-sound of which is "Mario's Tunnel of Doom."

The game has been the source of controversy and/or repression in many systems controlled by space-communism. (See #Controversy)

History

In the summer of 1990, Thomas Decker, an employee of Interplay, worked day and night with his team of evil programmers, evil artists, evil voice actors and evil play testers to create Mario Teaches Typing. When the team fully realized the evil they had created, they attempted to destroy all copies of the game. Fearing that the game could be recreated by brain scanning team members, the team members suicided for the greater good. Unfortunately, 17,000 copies of the game were not destroyed. (Apparently, even with the power of teamwork, destroying video games is difficult)